New York : Katherine Tegen Books, 2007
IL 3-6, RL 6.3
Heap, Ordinary Wizard, decided to UnSeal a Sealed room in the attic of
the palace to keep his Counters in. He had decided it was the best way
to keep his precious newfound Counters from escaping despite the protestations
of gatekeeper Gringe who knew that Sealed rooms were Sealed for a reason
and best left alone. Silas chants the Lock Incantation backwards three
times and then finishes with the UnSeal. Nothing happens for a few seconds
and Gringe is ready to return to his duties when: BANG! the door slams
open and a gust of stale are rushes past Silas and Gringe. The room is
tiny with a bricked up window and, in the shadows, a large life-size oil
painting of a Queen wearing the True Crown, and an Aie-Aie, a horrible
ratty faced critter with sharp claws, a long snakelike tale, and one long,
What Silas doesn’t know is that as soon as he UnSealed the room, the ghost of Queen Etheldredda and her companion stepped out of the portrait, opened the door and walked right past Silas and Gringe and out of the room. Not quite dead, they were now free to try to reclaim the world of the living for their own ends.
It would be up to Silas’ youngest children, the adopted Princess Jenna and Septimus, the apprentice to the Extra-Ordinary Wizard, to try to set things right and prevent the ancient and ill-tempered Queen from reclaiming her throne.
(Sam Marsh,Colorado Blue Spruce Young Adult Book Award Nominees 2009)
Apprentices -- Fiction.
Magic -- Fiction.
Wizards -- Fiction.
Time travel -- Fiction.