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Grabenstein, Chris.
ESCAPE FROM MR. LEMONCELLO’S LIBRARY New York : Random House, 2013 IL 3-6, RL 5.2 ISBN 0375870894 (4 booktalks) |
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Booktalk #1 Twelve year-old Kyle Keeley suffers from having two overachieving, yet loving older brothers. Kyle loves games, not sports or school. When the world’s most famous game maker decides to give back to his and Kyle’s home town, he designs and builds an incredible public library for the citizens of Alexandriaville, Ohio. Kyle and his classmates are encouraged to enter an essay contest to win the chance to see the library before its official opening; the twelve winners get to go to a library lock-in. Kyle is lucky enough to be one of the winners and he and they are awestruck when they actually enter the amazing space. Mr. Lemoncello has ensured that a night in the library will be rewarding in many ways: great food, wacky games, and a tour of the library. The next day, the contestants are surprised to find themselves facing the ultimate challenge: how to get out of the library! Who will work together and who will go it alone: bookwork Sierra, brainiac Miguel, teen beauty Haley, or the insufferable Charles Chillington? Roll the dice and try your hand at this adventure that pays homage to Roald Dahl and E.L. Konigsburg. (Vermont Dorothy Canfield Fisher award, 2015) Booktalk #2
Booktalk #3 Kyle
lives in a town that hasn’t had a public library in
twelve years. All that’s about to change as Mr.
Lemoncello, a former resident of the town, and now
famous creator of board games, is about to open a new
library in the former town bank. Keeping in the
spirit of his love of games, Mr. Lemoncello has created
a contest. He invites the twelve year olds
of the town to be the first to enter the library. They
will stay the night and participate in an adventure they
can’t even begin to imagine. Kyle will need all his
gaming skills to win the prize and solve the puzzles and
games that are all part of the library’s opening. Rumor
has it there is an extra puzzle that is not in the plot.
If a reader can solve it, s/he could win a
fantastic prize… (Pennsylvania
Young Reader's Choice Award, 2015) Booktalk
#4 Kyle Keeley
is not interested in winning the essay competition
that will allow a handful of twelve-year-olds to spend
a night in the new town library; he is far more
interested in playing games instead. That is, he is
not interested until he discovers that Mr. Luigi
Lemoncello, the famous game maker and his idol, is the
designer of the new building. Through luck and
determination, he wins a spot for the lock-in night of
games, but no one expects the doors to remain locked
in the morning when the library becomes a much larger
and more mysterious game of escape. (Booktalk by Louisiana
Young Readers' Choice Committee, 2016) |
SUBJECTS: Libraries -- Fiction. Books and reading -- Fiction. Games -- Fiction. |